Hogwarts: My Spell Infinite Derivation

Chapter 12 I define evil! A realm free of magic, a dust-free land!



Chapter 12 I define evil! A realm free of magic, a dust-free land!

Chapter 12 I define evil! A realm free of magic, a dust-free land!

As Charles whispered in his mind, Deep Blue's mechanical notification sounded again.

"The initial deduction of the exorcism spell requires 5,000 deduction points. Confirm the deduction?"

"Please confirm the direction of the deduction, host."

When he heard about the cost of the Deduction Spell, Ciel's face twitched.

The luxury of having 100,000 points vanished instantly.

The level of the Exorcism Spell seems to be much higher than that of the Glowing Spell. The cost of the initial deduction alone is five times that of the Glowing Spell!

Each subsequent simulation will consume even more points.

My 100,000 points are probably going to disappear in the blink of an eye!

However, after a moment's hesitation, Charles decisively decided to continue the deduction.

If you keep your calculation points in your hand, they won't generate any more points, and they won't earn interest like you would in a bank.

Instead, focus on your own abilities and make yourself qualified to earn more points.

Otherwise, if you happen to have the opportunity to obtain items like magic stones, but miss it because you are not strong enough, you will regret it to the core!

As for which direction the exorcism spell should be deduced this time, Sharl pondered for a moment and then made his decision.

He currently possesses a series of lethal spells derived from the Glowing Charm.

The laser spell's power is so great that it can cut through iron like mud.

Needless to say, the Eternal Blazing Sun Curse is practically a forbidden curse. Once released, it indiscriminately burns everything within its range to ashes, friend or foe.

However, both of these lethal spells have a problem: they are difficult to hit the enemy.

The Eternal Blazing Sun Curse takes a full three to five seconds from its inception to its explosive power.

If the enemy escapes during this opening, then the Eternal Blazing Sun Spell is nothing more than a large-scale firework.

The laser spell is faster than the Eternal Sun Spell, but it needs to be within a certain distance to maintain its power; the farther away you are, the weaker the laser spell becomes.

However, once they reach close to medium range, the laser spell can sever the enemy, and the enemy's spell can also hit Sharl.

Therefore, in actual combat, Charles felt that he needed a spell that could control the area of ​​the enemy without needing to aim.

In this way, the hit rate of both the Laser Spell and the Eternal Sun Spell will be greatly increased, and the risk to oneself will be greatly reduced.

"Develop a simulation that aims to imprison and weaken the enemy."

As Xia Er uttered this decision in his mind, the Deep Blue System began to burn its deduction points.

A familiar feeling flooded back into my mind.

It felt like a constant stream of knowledge and experiential insights were pouring into my mind.

It's like countless parallel worlds where countless Ciels are diligently researching the Exorcism Spell.

In just a short time, the simplest skill, casting banishment spells, had become second nature to Ciel.

Following this, under the system's influence, everything about the Exorcism Spell was meticulously analyzed and deduced in the direction specified by Sharl.

The first issue is the target of the banishment spell.

The target of the banishment spell is dark creatures and dark wizards.

According to Dumbledore, this spell is aimed at the evil magic of these two types of enemies.

Is there a distinction between evil and good magic?

Of course, there is. Mental state significantly affects the release of magic and spells, and magic naturally carries the characteristics of each person's mental state.

Dark wizards who frequently use unforgivable curses such as the Killing Curse and the Cruciatus Curse exude a chilling aura.

When used in a joyful state of mind, the Guardian Charm brings warmth and security.

A banishing spell is a spell that creates a domain specifically for magic that possesses characteristics of dark magic.

In this realm, dark creatures possessing dark magic will feel uncomfortable and will actively stay away.

As for the dark wizard, the effect will be much less severe; he may not necessarily stay away, but his strength will be weakened to some extent.

But are all dark wizards evil, and all white wizards good?

During the battle, one was a killing curse cast by the dark wizard, and the other was a killing curse cast by the white wizard; either one was deadly.

Therefore, the first step in deducing the exorcism spell is to expand its scope of effect.

It is not only meant to act on dark wizards and dark creatures, but on any object that Char wants to act on.

"I shall define what is evil!"

"Those who stand opposite me, those who oppose me, are evil, and will be punished by the exorcism curse!"

Soon, the Deep Blue system gave a cold, mechanical notification sound.

"Initial deduction of the Exorcism Spell complete. The host has obtained the Complete Exorcism Spell."

"After casting the Complete Expulsion Spell, all magical creations shrouded in the invisible domain can be expelled by the host."

"The more objects you specify for eviction, the weaker the eviction effect; the fewer and more concentrated the objects you specify for eviction, the stronger the eviction effect."

"Those who are expelled will feel weak, nauseous, and fearful."

"If the target is too powerful to be banished, the banishing effect can still reduce some of its magic power."

"..."

Upon seeing Deep Blue's explanation of the Complete Exorcism Spell, Sharl felt a surge of joy.

While the area-of-effect control isn't exactly "hard control," it can still be incredibly effective in battles against wizards.

It's important to know that wizards need to concentrate when casting spells.

Even if you have mastered a spell, you are very likely to fail to cast it or lose control of it if you are in a state of panic or fear.

For example, in the original books, when Harry Potter faced Dementors, even though he had mastered the Patronus Charm through practice, he was often unable to cast it due to fear and despair.

Char's complete banishment spell can target the enveloping wizard, causing them to feel panic and fear.

If a wizard is targeted by a complete banishment curse for the first time, a wizard with a weak will will most likely have their spellcasting interrupted.

Such a gap is enough to greatly increase the hit rate of the Laser Spell or the Eternal Blazing Sun Spell!

However, for a wizard with a strong will and who has been through countless battles, even a complete banishment spell would probably be insufficient to interrupt their casting.

This made Charles frown slightly.

After a moment, he said it again in his mind.

"Deep Blue, Second Deduction."

The next moment, Deep Blue issued a notification.

"Consuming 50,000 points, second deduction of the exorcism spell."

boom!

A slight dizziness occurred to Charles.

In Deep Blue's deduction, he seemed to see the essence of the so-called expulsion and weakening effects of the Expulsion Spell.

Its essence is to weaken the magic of the object it designates.

Fear, panic, and so on are all reactions to the reduction of magic power.

Is it possible to eliminate magic power instead of weakening it?

Area-wide magic ban?

Without magic, not even for a second, even the most seasoned wizard cannot cast a spell.

Forget about Apparition!

For an ordinary wizard, it would take a lifetime to develop a banishment spell to this extent.

Talent, perseverance, time, and inspiration are all essential.

But Ciel possesses the deep blue, and with enough points, an ordinary person's life is but a fleeting moment within the deep blue.

With countless deduction points, miracles can be created!

After the dizziness subsided, a deep blue voice echoed in Ciel's mind.

"Host has acquired the area-of-effect spell—Dustless Land!"

(End of this chapter)


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