Delve

Chapter 182: Subtlety



Chapter 182: Subtlety

chapter 182: subtlety

sitting atop one of the wooden trunks stowed on the forgewagon’s cargo deck, rain smiled. his feet were dangling over the side as he surveyed the trail of carts arrayed behind them. they were linked to the forgewagon like boxcars, one after the other, connected by chains to form an enormous land-train. anywhere else, it would have been a terrible idea, but the salt flats were, well, flat. here, it was working perfectly. there was one caveat, though. they were only moving at about ten kilometers per hour, and the plume of dry, salty dust being kicked up by the passage of so many wheels was enormous.

someone might notice...

rain chuckled to himself, falling back to stare at the canvas awning that had been erected to shield the cargo from sun and rain. it had been three days since the vehicle’s debut rampage, and now, finally, ascension was on the road again. ameliah was driving at the moment, seated behind him on the control platform. tallheart and staavo were below, monitoring the reactor, but everyone else had elected to ride in the cart train. for whatever reason, most people seemed to think that the forgewagon was unsafe.

rain had no idea why.

the ride was entirely smooth, thanks to the insane vibration-damping capability of enchanted force steel. he could hear the carts rumbling along behind them, and there was a gentle rush of wind thanks to their speed, but the vehicle itself was utterly silent. only the soft crunch of dirt beneath its treads gave away its passage. and yet, it was completely impossible to miss.

and he calls it subtlety. ha. tallheart is a genius.

still smiling, rain conjured a progress report using the marker he’d set just before they got underway. he’d already seen it, but he wanted to see it again. finally, he’d made some headway.

progress report

marker_1: attempt_asdfasdf2 [3061 sowing 27 19:20]

marker_2: giddyup [3061 seedlings 12 09:00]

span: 16.6 days

character

level: 27 -> 30 (+3)

total exp: 2,138,665 -> 2,536,316 (+397,651)

↳health use: 21

↳stamina use: 1,152

↳mana use: 396,499

clarity: 270 -> 320 (+50)

skills

radiance: +67,825 exp, 10 -> 15 (+5)

detection: +65,212 exp, 10 -> 15 (+5)

aura synergy: +55,932 exp, 11 -> 15 (+4)

immolate: +27,140 exp, 11 -> 15 (+4)

refrigerate: +27,113 exp, 11 -> 15 (+4)

channel mastery: +44,367 exp, 12 -> 15 (+3)

aura iff: +33,677 exp, 10 -> 12 (+2)

purify: +16,795 exp, 13 -> 15 (+2)

magical synergy: +33,950 exp, 14 -> 15 (+1)

shroud: +17,500 exp, 10 -> 11 (+1)

essence well: +14,240 exp, 10 -> 11 (+1)

amplify aura: +4,590 exp, 10 -> 11 (+1)

aura focus: +2,624 exp, 10 -> 11 (+1)

aura compression: +30,377 exp

extend aura: +3,200 exp

force ward: +1,099 exp

mana manipulation: +240 exp

arcane ward: +120 exp

fulmination: +100 exp

winter: +96 exp

mental ward: +64 exp

chemical ward: +39 exp

velocity: +25 exp

suppression: +15 exp

prismatic intent: +1 exp

synchronization

endurance: 7.0 -> 7.4 (+0.4)

vigor: 8.9 -> 9.2 (+0.3)

clarity: 270.0 -> 320.0 (+50.0)

perception: 10.0 -> 22.3 (+12.3)

everything else aside, it was the experience gain for prismatic intent that stood out to him. sure, a single point was almost insulting, considering the amount of effort he’d put in, but it spoke of more to come. besides, he hadn’t really been focused on the metamagic itself, but on his auras. samson was always saying in his swordsmanship classes that by practicing wrong, the only thing you got better at was doing things wrong. you needed to master the basics the right way, and only then should you move on.

and so, rain had been avoiding metamagic, allocating his daily mana to his lowest-tier auras to rank them up first. they’d level the fastest, and thanks to aura synergy, that would boost the efficiency of everything he did. that was just a side benefit, though. the real point was to get a feel for how each of his spells worked before he started tinkering with them.

for training prismatic intent, though, he needed to polish a single aura to perfection as a starting point. for that, he’d chosen purify. with its low cost, he’d been able to spend an order of magnitude more time working on it than anything else. winter’s cost was even lower, true, but the subsequent torrent of mana in the other direction disrupted things. it was like trying to find patterns in ripples on a lake versus the ocean in storm.

granted, myoceanis never exactlynot in storm. #dynamoproblems.there might be a way to fix that, but i need to talk to tallheart to see if the trick i’m thinking of is possible. i’ll askhim tonight as long as he’s in a good mood for questions. for now, i’ll just carry on with the tricks that i have.

reaching into one of his pouches, rain removed a ball of wax, which he divided in two then stuffed into his ears. next, he tugged a heavy cloth blindfold from a different pouch, wrapping it around his eyes before donning his helmet. after deactivating his armor’s tactile transference, he called up his interface to slot the accolades he’d borrowed.

6/31 slots

accolade

bonus

6 [1x6]

everdeep fortress

+60 perception

the wax-muffled rumble of the wagons became a grinding roar, and the smooth ride of subtlety suddenly felt not so smooth. every jostle sent signals verging on pain shooting through his nerves. the dry, salty air rasped at his lungs with each breath, tickling his nose hairs on the exhale.

the first time he’d tried this, he’d sneezed, and the resulting explosion of pain had practically knocked him unconscious.

it wasn't just his senses being multiplied by seven—that, he could deal with, especially with boosted endurance. the real problem was the delta between total perception and effective perception. a delta of ten was nothing; in fact, he was so used to it at this point that it felt odd to go without it. at a delta of thirty, he started feeling hypersensitive, and some normal stimuli began to verge on being uncomfortable. at a delta of fifty...things became...worth it.

no pain, no gain. as sure as dozer loves to clean, there’s been plenty of both.

purify. status.

purify (15/15)

purify poison, corruption, and contamination

range: 68.1 meters

cost: 150 mp/min

richmond rain stroudwater

class

lvl

cap

+stat

engine of change

30

30

exp

next

total

+skill

130,422

130,423

2,536,316

4

vitals

cur

max

rgn

health

1,700

1,700

300/d

stamina

1,700

1,700

520/d

mana

88,400

88,400

172.9/h

attributes

287/2,690

eff

total

base

accld

misc

syn

str

85

85

10

75/500

20.6

rcv

16.8

30

10

20/770

5.6

end

62.9

85

10

75/310

7.4

vgr

47.8

52

10

“oh,” ameliah said with a smile. rain could feel the softness of her skin through the metal, so he knew her armor’s sensory enchantment was active. the accolades she was holding vanished, and she gasped, then let out a low moan. “ohhhh. that feels amazing! ow! no, don’t stop! just...not so hard... ah! yes. like that. mmmmmmmm.”

rain grinned. “remember to watch the road.”

skills

aura metamagic

tier 0

extend aura (12/15) exp: 6,632/6,700

extend aura range by 12 meters

multiply aura mana cost by 340%

amplify aura (11/15) exp: 3,495/5,600

multiply aura intensity by 210%

multiply aura mana cost by 320%

tier 1

aura synergy (20/15)

increase all aura output by 2.0% for each rank in any aura

effective boost: 354.0%

aura focus (11/15) exp: 1,844/11,200

focus on an aura to boost its output

multiply aura intensity by 320%

multiply aura range by 320%

multiply aura mana cost by 320%

user loses all external senses while focusing

tier 2

aura iff (12/15) exp: 514/26,800

user may exempt entities from direct aura effects at will

selected entities receive -20.0% aura output

prismatic intent (1/15) exp: 1/400

user may maintain 2 auras simultaneously

tier 3

aura compression (10/15) exp: 35,660/36,800

compress aura output, reducing range to boost intensity

increase intensity by 2% per meter of compression

defensive auras

tier 1

mental ward (10/15) exp: 602/9,200

increase mental resistance by 136.2% for all entities

range: 45.4 meters

cost: 1 mp/dmg mitigated

arcane ward (10/15) exp: 120/9,200

increase arcane resistance by 136.2% for all entities

range: 45.4 meters

cost: 1 mp/dmg mitigated

chemical ward (10/15) exp: 39/9,200

increase chemical resistance by 136.2% for all entities

range: 45.4 meters

cost: 1 mp/dmg mitigated

tier 2

force ward (10/15) exp: 1,111/18,400

increase physical resistance by 136.2% for all entities

range: 45.4 meters

cost: 1 mp/dmg mitigated

tier 3

suppression (10/15) exp: 35/36,800

increase mana costs for all entities by 646.95 mp (fcs)

range: 45.4 meters

cost: 10 mp/s

magical utility

tier 0

intrinsic clarity (15/15)

multiply base mana regeneration by 400%

intrinsic focus (15/15)

multiply base mana by 400%

tier 1

channel mastery (15/15)

allows intuitive control of channeled skill intensity and tick rate

minimum skill intensity: 0%

maximum skill intensity: 200%

maximum skill tick rate: 2.0s

minimum skill tick rate: 0.0s

skill mana cost modified by intensity adjustment

skill intensity per tick modified proportional to tick rate

mana manipulation (10/15) exp: 279/9,200

allows internal control of mana

allows expulsion of mana to environment

allows transfer of mana to and from capacitive items with direct contact

maximum transfer rate 2700.0 mp/s (fcs)

tier 2

magical synergy (15/15)

enables limited synergistic cross-coupling of magical attributes

37.5% of focus contributes to mana regen

37.5% of clarity contributes to mana

offensive auras

tier 0

immolate (15/15)

679.30-776.34 heat (fcs) damage per second to entities and environment

sufficient damage causes ignition

range: 68.1 meters

cost: 75 mp/s

refrigerate (15/15)

679.30-776.34 cold (fcs) damage per second to entities and environment

sufficient damage causes slow

range: 68.1 meters

cost: 75 mp/s

tier 1

radiance (15/15)

679.30-776.34 light (fcs) damage per second to entities

brightens environment (fcs)

range: 68.1 meters

cost: 75 mp/s

shroud (11/15) exp: 8,375/11,200

498.15-569.32 dark (fcs) damage per second to entities

darkens environment (fcs)

range: 49.9 meters

cost: 55 mp/s

tier 2

fulmination (10/15) exp: 225/18,400

452.87-517.56 arcane (fcs) damage per second to entities and environment

sufficient damage causes paralysis

range: 45.4 meters

cost: 50 mp/s

utility auras

tier 0

purify (15/15)

purify poison, corruption, and contamination

range: 68.1 meters

cost: 150 mp/min

winter (10/15) exp: 312/4,600

boost m.regen by 454% for all entities

range: 45.4 meters

cost: 10 mp/hr

tier 1

detection (15/15)

sense selected items of interest

not occluded by mundane materials

resolution: 0.54 mm

range: 68.1 meters

cost: 15 mp/s

essence well (11/15) exp: 9,935/11,200

transfer mana to all entities within range, including user

transfer rate: 49.94 mp/s

efficiency: 20%

range: 49.9 meters

velocity (10/15) exp: 130/9,200

454.00% boost to speed for all entities

range: 45.4 meters

cost: 10 mp/s

free skill points: 4


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